﻿/*
 * Hex.cs
 *
 * Created on November 25, 2007, 2:19 PM
 *
 * Copyright (C) 2007-2008  Hylke van der Schaaf
 * Copyright (C) 2010       Mathijs Miermans
 * 
 * This program is free software: you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation, in version 3 of the License.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program.  If not, see <http://www.gnu.org/licenses/>.
 *
 */
using System;
using System.Net;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Graphics;


namespace HexTD
{
	public enum highlightType
	{
		none,
		selectTower,
		placeTower,
		editHex
	};

	public interface Hex : IDrawable
	{
		int getType();
		char getShortName();
		void resetScale();
		void DrawEffects(GameTime gameTime);

		/* The editor sometimes needs to move hexes */
		void setLocation(int x, int y);
		int[] getLocation();
		float[] getFloatLocation();
		float[] getPaintLocation();
		void setHighlight(highlightType hightlight);
		void setHighlightRange(float range);
		bool isFree();

		bool hasTower();
		void setTower(Tower tower);
		void unSetTower();
		Tower getTower();
	}
}
